![]() ![]() Levels 1 through 5 are self-explanatory, while Levels 6 and T contain miscellaneous maps like mini-games and debug rooms. LEVEL/STAGE - Chooses the "world" and stage to load when Select/Start is pressed.The R button can also be used together with the "up" and "down" buttons on the D-Pad to cycle through all abilities. The R button can then be used to advance frame-by-frame. ![]() PAUSE - When this is enabled, pressing Start will halt the game rather than bring up a separate pause screen.RENEW - When this is enabled, more sprite collision points will be displayed in-game.The hitboxes seem to disappear entirely when there's no other sprites for Kirby to collide with, maybe to save on CPU time. OBJ - When this is enabled, sprite hitboxes used for collision with other sprites will be displayed in-game.BG - When this is enabled, sprite collision points used for collision with the background will be displayed in-game.Options are stored in SRAM (starting near $5E02) and some (such as the current page) persist after restarting, although others (such as sound test values) are cleared when the menu is opened. Pressing A will exit the menu and proceed to the File Select screen, whereas pressing Select/Start will load a stage based on options set in the menu. There are seven pages worth of options, which can be cycled through with the L and R buttons. The build date does not differ between the Japan and USA versions. If you press the L and R buttons at the same time on the Title Screen the ROM build date will be shown for as long as you maintain these buttons pressed. Change ROM address $387E to 01 (code: 00B87E01) to enable a rather extensive debug mode, which can be accessed by pressing Select on the title screen. ![]()
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